package enums.weapon
{
	
	/**
	 * 武器导航栏Screen名
	 * @author £iang
	 * 
	 */	
	public class WeaponNavigatorScreenName
	{
		//-----------------------------
		// variables
		//-----------------------------
		
		/** 大剑Screen */
		public static const GREAT_SWORD_SCREEN:String = "greatSwordScreen";
		/** 太刀Screen */
		public static const LONG_SWORD_SCREEN:String = "longSwordScreen";
		/** 片手剑Screen */
		public static const SHORT_SWORD_SCREEN:String = "shortSwordScreen";
		/** 双刀Screen */
		public static const DOUBLE_SWORD_SCREEN:String = "doubleSwordScreen";
		/** 锤子Screen */
		public static const HAMMER_SCREEN:String = "hammerScreen";
		/** 狩猎笛Screen */
		public static const FLUTE_SCREEN:String = "fluteScreen";
		/** 长枪Screen */
		public static const LANCE_SCREEN:String = "lanceScreen";
		/** 铳枪Screen */
		public static const GUN_LANCE_SCREEN:String = "gunLanceScreen";
		/** 斩击斧Screen */
		public static const SLASH_AXE_SCREEN:String = "slashAxeScreen";
		/** 充能斧Screen */
		public static const CHARGE_AXE_SCREEN:String = "chargeAxeScreen";
		/** 操虫棍Screen */
		public static const BUG_STICK_SCREEN:String = "bugStickScreen";
		/** 轻弩Screen */
		public static const LIGHT_BOW_GUN_SCREEN:String = "lightBowGunScreen";
		/** 重弩Screen */
		public static const HEAVY_BOW_GUN_SCREEN:String = "heavyBowGunScreen";
		/** 弓箭Screen */
		public static const BOW_SCREEN:String = "bowScreen";
		
		//-----------------------------
		// properties
		//-----------------------------
		
		//-----------------------------
		// setter&getter
		//-----------------------------
		
		//-----------------------------
		// methods
		//-----------------------------
		
		//-----------------------------
		// events
		//-----------------------------
		
		//-----------------------------
		// dispose
		//-----------------------------
		
		//-----------------------------
		// construction
		//-----------------------------
		
		/**
		 * 构造函数
		 *
		 */
		public function WeaponNavigatorScreenName()
		{
		}
	}
}